Skip to main content

Otherworld Gaming: Two Top Picks


SLJ 7/2019 by Thomas Knowlton

Pick number one- Lovers in a Dangerous Spacetime

In its aesthetic, Lovers in a Dangerous Spacetime (Asteroid Base. $19.99; Grade 6 & Up)
draws from the lighter side of anime (think of shows like Sailor Moon), presenting a science fiction universe filled with pinks, purples, and space bunnies- who shoot rainbows out of the chests to open locked gates.

What makes this cooperative, multiplayer video game particularly challenging and fun to play with middle schoolers is the way in which it implicitly demands that players work together to pilot a giant, unwieldy spacecraft through a hostile world.

Although a single player (with a computer-controlled pet) can take on this task, this title shines when four players are communicating and working together completely in sync, warning each other of incoming  dangers and cheering when they finally clear a level.

Rather than giving players the feeling of control, Lovers in a Dangerous Spacetime allows only one player to command each part of the spaceship at a time, by moving their characters to an open terminal.  While the ship's abilities can change through upgrades, these are generally split between the engines, laser guns, shield, and powerful Yamato cannon.

An inexperienced team of students may initially argue over roles, but after a mission failure, they will generally begin delegating and volunteering for tasks.  For instance, they may begin taking votes on upgrades or talking through the more difficult sequences.

The game excels in presenting players with a problem, which encourages healthy social and emotional interactions, while avoiding a prescriptive or didactic message about the importance of teamwork.  That said, it does provide one helpful visual cue in the form of a cartoon cloud that appears when two players try accessing a terminal at the same time.

Interestingly, the awkward and segmented nature of the game's controls ensures that no one player will ever feel complete mastery over the dangers of outer space.  Still, this can be an empowering realization for students. Verdict: A fun game that implicitly asks students to work as a team when faced with cosmic dangers.

Pick number two- No Man's Sky

Hello Games launched No Man's Sky ($19.99 to $49.99; Grade 9 & up) to exceedingly high expectations three years ago. This was a game that promised a procedurally generated universe filled with an estimated "18 quintillion planets" to discover. Additionally, each would have its own climate and unique plants and animals to explore on foot.

Many players thrilled at the sense of scale, while others found it expansive but desolate.  This was further complicated by the fact that some features seemed to be only partially implemented at release.

Fast-forwarding to the present, the developers have continued to build upon the original game, adding large, free content updates that include base building, vehicles, procedurally generated missions, multiplayer underwater environments, and more varied biomes.  Each major update had generated excitement  among players and positive reevaluations by critics.

It's latest update, Beyond, an even more immersive universe with a virtual reality mode as well as improvements to the social and multiplayer aspects of the game, all of which will be available as a free download.

Teens who have experience with Minecraft (or similar titles) may immediately gravitate toward the crafting and base-building aspects of the game.  Other students will be drawn to recruiting alien allies, documenting the new animals and plants that they discover , or setting up trade routes.
Verdict: A fascinating space exploration game that continues to evolve and expand with each free update.

Comments

Popular posts from this blog

Dealing with Grief

Below are some sites that can help you cope with the grieving process. Death and Grief Teen Grief Support Help for Teens Teens and Grief Support for Grieving Teens Grief Speaks: Death of a Friend

2014 Billboard Music Award Winners

The Billboard Music Awards were aired last night. Here is the list of the winners: TOP ARTIST: Justin Timberlake TOP 100 HOT SONG: "Blurred Lines," Robin Thicke (featuring T.I. & Pharrell) TOP BILLBOARD 200 ALBUM: "The 20/20 Experience," Justin Timberlake TOP DUO/GROUP: Imagine Dragons TOP NEW ARTIST: Lorde TOP TOURING ARTIST: Bon Jovi TOP MALE ARTIST: Justin Timberlake TOP FEMALE ARTIST: Katy Perry TOP HOT 100 ARTIST: Imagine Dragons TOP BILLBOARD 200 ARTIST: Justin Timberlake TOP DIGITAL SONGS ARTIST: Katy Perry TOP RADIO SONGS ARTIST: Justin Timberlake TOP SOCIAL ARTIST: Justin Bieber TOP STREAMING ARTIST: Miley Cyrus TOP R&B ARTIST: Justin Timberlake TOP RAP ARTIST: Eminem TOP COUNTRY ARTIST: Luke Bryan TOP ROCK ARTIST: Imagine Dragons TOP LATIN ARTIST: Marc Anthony TOP DANCE/ELECTRONIC ARTIST: Daft Punk TOP CHRISTIAN ARTIST: Chris Tomlin TOP R&B ALBUM: "The 20/20 Experience," Justin Timberlake ...

What's an Appropriate Curfew for High Schoolers?

Parents Magazine, Jan Faull, MEd, on deciding on a high school curfew for teens. My sophomore loves to go to parties with juniors and seniors and to stay out late. What's an appropriate curfew for a sophomore in high school? A.  It's time to put on your power-parenting persona and open up curfew negotiations. There's no need to worry too much, because deep in your teens' heart, he really wants a reasonable and somewhat flexible curfew. When your teen is out with friends, tired and ready to go home -- or just plain not liking the social scene -- it's difficult to say, "I'm tired, I'm going home." It's easier to say, "My curfew is 12:30. I'll be grounded if I'm not home soon." Despite this fact, you need to bear up as your son, like any self-respecting  teenager , will probably moan, stomp, and gripe while claiming, "None of my friends have curfews. You're a control freak." Let your son go on as such, it...